Fully working
The Legend of Zelda: Ocarina of Time
Playable at 60+ FPS on some systems
Recent builds restore Hyrule Field grass, improve shader handling, and address crashes on older AMD cards. Some players report 60 FPS or higher.
Note: DLSS can produce white trails around particles at night; disable the experimental DLSS replacement if affected.
Build 117 notes ↗
Fully working
Mario Tennis Fever
Reported to run fully at 60 FPS
Build 116 reports that the game runs fully, with the earlier court-loading crash and texture glitches addressed.
Note: Performance may still depend on graphics hardware and driver.
Build 116 notes ↗
Playable
Donkey Kong Bananza
Playable with improved cutscene stability
Changes introduced in Build 70 prevent crashes after cutscenes and reduce GPU command-processing stalls.
Note: Performance is not consistently locked to 60 FPS.
Build 70 notes ↗
Playable
Star Fox
60 FPS gameplay reported in Build 75
Build 75 raised gameplay from about 30 FPS to 60 FPS in reported testing.
Note: RTX 50-series graphics cards may experience GPU device loss after a scene transition.
Build 75 notes ↗
Playable
Mario Kart World
Improved performance on Apple Silicon
Build 70 notes report race performance increasing from roughly 9.5 FPS to 30–38 FPS on an M4 Pro. Graphics settings include 30 FPS and dynamic FPS options.
Note: These measurements are for one tested Mac configuration, not a general FPS guarantee.
Build 70 notes ↗
Playable
Fire Emblem: Fortune’s Weave
Developer-reported as playable
Listed as playable in a developer update referenced by the official compatibility page.
Note: No detailed game-by-game performance benchmark is included in the cited summary.
Compatibility source ↗
Playable
Pokémon Pokopia
60 FPS mentioned in a developer report
The game appears among titles mentioned as reaching 60 FPS in a developer update.
Note: This is a reported result; performance on other systems remains unverified.
Compatibility source ↗
Known issues
Kirby Air Riders
Major rendering problems fixed
The previous white-world rendering problem has been corrected, and shader compilation prioritizes pipelines needed by gameplay.
Note: Some races can still pause while shaders compile.
Build 70 notes ↗
Known issues
Yoshi and the Mysterious Book (Demo)
Progress on shaders and video playback
Additional shaders and video functions now work, improving the demo’s ability to render and progress.
Note: Black textures and crashes later in gameplay are still documented.
Build 70 notes ↗
GAME
ART
Known issues
Splatoon Raiders
Graphics regressions under investigation
Recent release notes identify issues with dark-looking characters and a green tint.
Note: Performance may be lower than in earlier builds.
Build 117 notes ↗
Unconfirmed
Nintendo Switch Sports Resort
Audio playback fix documented
Build 70 corrected system-mixer audio playback in S16 format.
Note: The release notes do not establish overall game playability.
Build 70 notes ↗
Unconfirmed
Final Fantasy Resonance
Movie playback crash addressed
Build 83 fixed a memory race that could cause crashes during video playback.
Note: Overall gameplay and completion status are not established by the release notes.
Build 83 notes ↗
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Compatibility information is based on publicly available reports and may become outdated as new releases arrive. Game artwork belongs to its respective publisher and is used here for identification. This website is not affiliated with Nintendo or the Lichii development team.